Scientific Cultural Exhibition Curation and Five-Sense Stimulation Exhibition Design Technology Development
Ministry of Science and ICT
Concept & User Scenario Development, Exhibition, and User Test (Design & Experiment) (July 2018-
Present)
Many museums have begun to use mobile devices to provide interactive content to visitors. However, such devices can also easily distract visitors, drawing their attention away from the exhibits.
We develop Scienscope-a hand-held mediation device that can be used as a stethoscope to explore additional information hidden within exhibits at close range. As Scienscope hovers on authentic objects, it provides digital content and audio-haptic feedback, reinforcing the visitors' exploratory behaviors.
We further developed the science scope to be smaller, modularized for smartphone.
We applied the Sciencescope in the national geological museum to museum visitors and interviewed them.
Developing Methodology for needs of In-Vehicle Infotainment
Hyundai Motors
Trend & Methodology Analysis, Methodology Design, and Result Analysis (2020.02-2020.11)
Ethnography is a mainly used methodology to understand UX of in-vehicle infortainment (IVI) systems. However, the ethnography is not efficient to grasp user needs for an infotainment system due to its privacy issues, and superficial and non-focused data collection for usages of infotainment. We developed a UX research method targeting on the twenties who are familiar with digital and are challenging and receptive to new functions and systems.
First, we collected cognitive psychological factors and trend data. Second, we collected series of UX methodologies applicable to in-vehicle environment. Third, we conductive ethnography to understand detail pros and cons under driving contexts. The whole data are integratively analyzed through iterative coding processes.
We proposed a mobile chat-based UX search method as a new design methodology to understand the needs of infotainment systems. Then, we applied the method to 9 drivers in their twenties. Through the experiment, we confirmed the effectiveness of the mobile chat-based UX navigation method, and discovered insights and ideas for improvement on user needs for the infotainment system.
Usability Evaluation Research of Virtual Reality Fire Training Interface
ETRI
Project Manager: Project Leading, Contents Analysis, Concept & User Scenario Development and Prototyping (2019.8-2019.11)
This project is to develop a concept of a virtual reality training control room interface.
We investigated and analyzed fire fighting simulation/training cases and trends. Also, we largely conducted future-oriented media research, collecting media scenes and analyzed them.
Based on the data, we proposed the virtual reality training control room interface. We evaluated the interface with heuristic evaluations and reflect the results to the interface.
Exploring Novel Concepts for Outdoor Facilities Incorporating IT-based Interaction Technology
SpaceTalk
Project Manager: Project Leading, rend Analysis, Concept & User Scenario Development and Prototyping (2018.02-2018.09)
This project is to develop novel concepts for outdoor facilities applying IT-based interaction technology referring to social trends.
First of all, We collected social trends data and current outdoor facilities through field study and secondary study . Through an iterative coding process, we abstracted and categorized them.
Based on the study, we present core-concept and develop four facilities with user scenarios under the core-concept.
Design and implementation of UX-oriented playground-type exhibition contents
National Research Foundation of Korea
Member: Developing Sensory Playing Seesaw, Exhibition (2015.09 - 2016. 08)
Project Manager: Project Leading, Developing Sensory Playing Seesaw, Exhibition (2016.09-2017.02, 2017.09-2018.08)
Design and implementation of UX-oriented playground-type exhibition contents. This project is based on five core concepts, embedded interaction, embodied interaction, collaborative interaction, open-ended artistic expression and universal design, developed three design and prototypes. There are three concept prototypes in the project: 1) Sensory Playing Seesaw : LED straps and LED display on the floor visualize the movement of seesaw in intuitive way. Audiences not only enjoy the seesaw itself, but also can understand the scientific knowledges such as movement of force, balance, and change of energy through the visualization of light on seesaw and LED display on the floor, 2) Forest of Interaction : Sticks with springs and floor modules make audiences possible to interact with environment. It senses weight on floor and movement of sticks and behaves accordingly through light and sounds. 3) Collaborative Jungle Gym : It detects touch of human bodies between several pipes and make different sounds with the different matches of pipes. Audiences can try several connections between pipes, and it makes them interact with other audiences.